Friday, 18 May 2012

Jailer painted

Since the last post, Games Workshop has introduced a whole new range of paints, shades, dry compounds and glazes which are meant to supersede their existing ones. The paints are divided into Bases (equivalent to Foundations) and Layer paints, which are the standard hues used for the typical GM method of "layer" blending. Base colours are heavy in pigment and will cover even a black undercoat, while the Layer paints are graded in hue to make seamless blending easier. Shades are the same as the old Washes and with a larger range, do the job of filling the recesses and creating shadows even better. Dry compounds are a new idea to make dry brushing easier, in that they are so thick as to need very little scrubbing off to get a good effect. Glazes are also new and allow the painter to apply a basic colour (red, blue, yellow, green), to tint the main colour scheme.  
I wanted to try out these new paints, as well as presenting a "painting log", similar to 'Eavy Metal' (the GM painting team). As the Jailer was the subject of the last entry, I decided to make it the focus of my first  log. The model was first undercoated in flat black -see, the breakdown in sequence has already started- and then spray Base coated with the new colour Screamer Pink.

This was given a wash of  Reikland Fleshshade.

 
A light spray of Bestigor Flesh (this was made from the old colours of  Tanned flesh , Kommando  Khaki and Dwarf flesh ) was added from a high angle to give a highlight effect.

 
Next  the whole was washed with Athonian Camoshade. Great names aren't they?  These new  names have been a bone of contention for many, as all the old paints have their equivalents in the new system but the old names have been changed. As well as having to learn 80 new paint names, the modeller has to recognise the 60 odd new names for their old favourites. Actually that lurid pink base colour I used first was  really the old Warlock Purple.



 
Now the real job begins, the application of paint in "layers"of colours that create a seamless blending from dark to light. The colour here is the same Bestigor Flesh from step 3 but this time brushed onto the folds of that disgusting flesh. The areas of armour, fur and bandages will be treated separately.  

 
The differences in appearance are now more subtle as only very thin layers of paint are applied. Here the addition is made using the new Dry Compound, Underhive Ash, dry brushed lightly over the surface to lift the highlights.

 
As I had bought another Dry, I decided to lighten further with Longbeard Grey. These Dry C's leave the surface a bit uneven and "dusty" and are  more suitable for roughly textured areas like fur or groundwork.  This is where the rot sets in, and you apply something which doesn't really work as you visualised it. So what to do? 

 
Application of Washes or Shades softens the dustiness of the dry brushing so I washed with Athonian Camoshade again, this time quite diluted and see, it's dark again, damn!

 
This time I added a bit of Nurgling Green to the mix of Bestigor and layered the flesh again- but it didn't stop there. The model was Glazed with Lamentor's Yellow as an experiment to try these new tint colours and at first (wet) it looked really good, so I added some  light Pallid Wyche Flesh. When dry, however, the Lamentor's  was a bit over the top and I had to knock it back again, probably with another wash. At this stage I was only really interested in getting an acceptable result and forgot to take properly sequenced photos so the next three photos are of the finished product, set in the vastly reduced dioramic base.  






 

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